Stage 3 · Lesson 7 of 12 · 10-minute read

Where the Day Goes

The bottleneck owns the schedule, and it is usually not the crew

Stage 1 found what each job must carry. Stage 2 made sure the money moved on purpose. Stage 3 starts here, with a hard question.

Why do some crews with the same tools, the same trade, and the same weather produce twice what others do in a day?

It isn't hustle. Hustle is everywhere in contracting. The difference is where the day goes. Every job is a chain of stations: prep, materials, the work itself, cleanup, inspection, the next thing. The chain produces at the speed of its slowest station, and the slowest station is usually waiting. Waiting for materials. Waiting for a decision. Waiting for the truck to come back.

01

Find the constraint

The bottleneck is the station where work piles up. Walk a job at 10 a.m. and look for the pile. The pile is the schedule. Where materials stack, where the crew stands, where the calendar slips: that's the constraint, and it gets the investment first. Everywhere else, improving speed changes nothing. The line doesn't move faster by speeding up the part that isn't slow.

02

Measure before you fix

One number begins it: revenue per field day. Total monthly production divided by crew-days actually worked. Not scheduled. Worked. It's the honest price of a day, and every fix you try either moves this number or it didn't.

03

The Bottleneck Finder

Move the stations. Nothing here touches your saved numbers.

Where the pile forms (prep, when disruption lands there)
Prep
The stated workday
11 hours
The day as it actually runs
12.5 hours
Crew hours waiting on the truck
1.5 hours
What the fix recovers, as a share of the day
13.6%

Save your draw in Lesson 6 and this line shows how many field days it costs you each month.

Move a station, the truck or the disruption and watch where the pile forms.

MIKE'S EXAMPLE

Mike · General contractor, 43

Mike measured before he fixed. His crew's revenue per field day: $1,150, on $60,000 of monthly production across roughly 52 crew-days actually worked.

  • Prep station, measured: 3.5 hours, and 1.5 of them were material runs
  • Build station: 5 hours
  • The pile formed at prep, every morning, before anyone "started work"
  • The fix: one materials staging evening a week. Ninety minutes, off-hours, scheduled.

The arithmetic, stated: one and a half hours of every eleven-hour crew day is 13.6% of the day. Across 52 crew-days a month, that's 78 hours: seven crew-days his schedule had been quietly burying in truck rides. Seven days at $1,150 is $8,050 a month of production capacity recovered without a hire, a speech, or a longer day.

Then the Lesson 6 connection. At $1,150 a field day, Mike's $6,500 draw costs 5.7 days of production a month. Six crew-days exist just to fund his own paycheck. Speed isn't a virtue. It's how the draw gets paid.

04

Walk Your Job

One morning this week, walk your active job at 10 a.m. with a notepad. Write where every person is and what they're waiting for. Circle the pile. Then answer: what is the cheapest single change that dissolves it? Not the ideal change. The cheapest one you could actually run tomorrow.

05

Check Yourself

Question 1

1. The schedule moves at the speed of:

Question 2

2. Speeding up a non-constraint station changes:

Question 3

3. Mike's fix worked because:

Answered 0 of 3

06

Enter Your Number

Your revenue per field day: monthly production divided by crew-days actually worked. Lesson 8 uses it to answer the hiring question with arithmetic instead of hope.

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07

Put This Lesson to Work

Track the number weekly with the tools at the Meridian Shift tools hub. Production improves at the speed of measurement.

Open Meridian Shift tools hub
Mike
08

Next

Lesson 8: the constraint is real and the cheapest fix is a person. What does that person actually cost, and what must they produce to pay for themselves?

Continue to Lesson 8: Hiring →

Education, not advice. This is how contractors run the numbers. Your decisions are yours and your CPA's.